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The Art
Department is responsible for making all the new objects and
textures for Dark Brotherhood: Awakening. First Level Design requests a
needed object. Then, if needed, concept art is produced from the given
descriptions. Hereafter the concept art is realized using various
tools. The result can be a mesh, a texture or both. Meshes are the
physical objects in game while textures are the surface of the objects.
A horse, for example, consists of a mesh giving it form and a texture
which is wrapped around the mesh. The different colors of the horses
are done by using the same mesh with different textures.

~All Biographies are self-written~

AMADAUN
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My name is Aaron and I
live in the United States, Tennessee to be exact. I'm fourteen and I am
a modeler and texturer. I enjoy reading, shooting guns, swordplay,
writing, learning to play the piano and using the computer for many
aspects. I have been playing computer games for about four years, but I
just got into modding a couple of months ago. I have had Oblivion for
about a year and I use quite a few mods. |
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FLINN


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I go by the name of
Pacific Morrowind (short PM or Pacific), findable on almost any TES
Modding forums. I do a bit of everything to do with modding for personal
projects; python programming for Wrye Bash, tesscripting (including
OBSE), general cs work, modeling, texturing, nifscope wizardry, questing
etc. I am also a generally helpful forumer; any forum that I've hung out
a fair bit at (Nexus, Bethsoft and Tesalliance) I've helped others with
installation, troubleshooting, modeling, scripting, etc. I also
contribute/alpha testing with MMM, OOO, FCOM, Integration: TSL, TR,
BOSS, Wrye Bash, various small mods.
For DBC, I do graphics - so far only textures, because it seems to have
a longer backlog than the modeling section so I want to get those done
and get chapter 1 out sooner rather than later. I'm just new on these
forums so haven't really done much else but I will probably do testing,
scripting etc. as needed. |
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*credit to the original artist of the unavailable picture*
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